This is exact a quick note to flag brace good recent posts on important boundary extremely difficult problem of archiving computer games. Gita Jackson at Boing-Boing in The enormous, unplayable history of video games describes the weight to scholars of archiving games. Kyle Orland at Ars Technica in The demand to save today’s gaming annals from being lost forever covers the technical reasons for what cause it is so difficult in not little detail, including quotes from many of the elucidation players in the space.
My colleagues at the Stanford Libraries are actively acting to archive games. Back in 2013, up~ the Library of Congress’ The Signal digital safety blog Trevor Owens interviewed Stanford’s Henry Lowood, who curates our games assemblage.
As foxjo says it doesn’t prosecution everyone with weight gain a especial problem for some.